using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;

namespace GameFrameWork
{
    public class UIDragSupport : MonoBehaviour, IDragHandler, IBeginDragHandler, IEndDragHandler
    {
        public Action<PointerEventData> onDragEvt, onBeginDragEvt, onEndDragEvt, onDropEvt;


        public void OnBeginDrag(PointerEventData eventData)
        {
            //Debug.LogFormat("OnBeginDrag:{0}", eventData.position);
            onBeginDragEvt?.Invoke(eventData);
        }

        public void OnDrag(PointerEventData eventData)
        {
            //Debug.LogFormat("OnDrag:{0}", eventData.position);
            onDragEvt?.Invoke(eventData);
        }

        public void OnEndDrag(PointerEventData eventData)
        {
            //Debug.LogFormat("OnEndDrag:{0}", eventData.position);
            onEndDragEvt?.Invoke(eventData);
        }
    }
}

